Maria LoureiroLoureiro
Brand & Visual Designer
Working across identity, packaging, editorial and digital interfaces — and seeing ideas through to the finished object.
- Based in
- Berlin, Germany
- Recent
- UI/UX Designer, Fiscova · Berlin, 2026
- Studied
- Global Design, IADE · CODE University of Applied Sciences
Approach
Three habits, and where they show
Start with the person on the other side
A shop owner’s taste, a commuter in a hurry, a young player learning through a game. The brief usually lives with them.
Mimos was shaped with the boutique’s ownerMake complex things easy to read
Hierarchy first, decoration later — whether it’s a station sign or a product dashboard.
A tax firm’s whole day on one screen at FiscovaFinish it
Sourcing, production, prototypes. Ideas get better once they have to exist.
Leve Leve: designed, produced and sold, alone
Selected work
10 projects
2022–2026
An educational adventure game about climate change for younger players, developed under Honua — an organisation created to address climate change through interactive media.
- 01Independent executionLeve Leve went from name to finished swimwear to first sales, with no team behind it.
- 02Listening to the clientThe Mimos identity was shaped with the boutique’s owner and follows their taste, not a template.
- 03Visual storytellingIn Rock Culture the layout is the narrative: grids that bend, type that pushes back.
- 04Complex information, made clearA wayfinding system for a busy Lisbon station, and dashboards and workflows for a tax-advisory platform at Fiscova.
- 05Working with founders and teamsDirectly with Fiscova’s founder; alongside five designers and three developers on Kailani Island.











